Day 2. 6th March.   Notes I took while at the lectures.

Lecture 1 = After Your Degree: The First Steps (games). Dave Boydell.

He is a former student at my uni. He got first class in Digital Art for Computer Games. He said that Digital Sculpting and 3D modeling are important in game design. He is a concept artist.  Character Designer, Environmental designer, Prop Designer, 3D modeller. He’s currently working for a company called Dreadnaught.  After you graduate what do you do next? Practice your art! Sketch Books, practice your digital art, explore new medias and technologies. Keep track of your work all the time, don’t chuck any of your work away. It is good to have a goal to aim towards. Get networking. Get yourself business cards, stationary could work as a business card for it’d would get used and won’t be just a boring card.

The agents he’s with at the moment is Ardvark Swift http://www.aswift.com/ . He showed these websites http://www.gamesindustry.biz/  , http://www.opmjobs.com/index.php , http://www.zbrushcentral.com/forum.php?s=cca7e2f5610bdc66fc64f4300e0c44ed , http://forums.cgsociety.org/ . http://thoughtbubblefestival.com/

Your website can work as your portfolio . Apply to studio’s. Get your portfolio looking good, sell yourself on the first page. Don’t waffle on aimlessly and don’t be needy. Be flexible, go to where the work is. Be prepared to make the coffee, as he says, don’t expect to be treated as a professional straight away, you have to kiss a few asses on the way (i think he was saying). You may not be what you want to be at the beginning. Get your resume looking good! A well presented, good looking resume goes far. A resume geared to specific job types is always a good idea.  Reference is important but do not copy others work. It may/will take a while to find a job when you graduate. You can look for a long time, when you see a job opening go for it. Be a bit brutal, get your foot in the door. And keep in mind that every interview is different. When one company says your piece is shit, it doesn’t mean you are shit, it’s that the piece isn’t to their standard.

 <—— His dream job.

Dave is doing small 2D games which he’s not totally enjoying, you would love to work for the game company Valve, apparently they are multitasked. He says to be open and try not to shy away from other styles from your own.  He then quoted Confucius,

“Choose a job you love, and you will never have to work a day in your life.” = Confucius

Lecture 2 = Getting a Job. BBC Wales. Wendy Rees.

She came up all the way from Cardiff to talk to us about how to possibly get a job at BBC Wales. She studied Law at Aberystwyth uni. She took every opportunity that came, which meant she gained much work experience. Flexibility will go along way. BBC work is a global market, around 20,000 work for them in Britain (i think), there are a variety of different jobs and people that work for the BBC. They are looking for people who are passionate about what they do. They would be more interested in the portfolio then the degree certificate. They also have work experience placements. Don’t underestimate work experience. In interviews they would ask for evidence, they would ask about when you create something. Interviews would be based on experience. You would apply for an application, be straight to the point for theres not much room on them. Answer the questions to the point. They look through 1000 applications, so you need to show that you are different. What makes you stand out from the crowd? They are looking for people who can work in more then one area, you need to be able to multitask, it’s no good just being a photographer for example, you’d need to be able to do a lot more, like editing. Working from 9am to 5 pm is not really the case anymore, you need to adapt. You’d be faced with competitions to get jobs, it is hard. Demonstrate to them that you are the person they want to employ. The BBC has help on seeking jobs on their site. It is not compulsory, but it doesn help if you could actually speak Welsh while working for BBC Wales, for they create most of their content in Welsh.

http://www.bbc.co.uk/wales/info/sites/jobs/index.shtml?

She ended her lecture by showing us clips of shows that BBC Wales made, and I was delighted because i recognised some of them and most that I did recognise happen to be my most most favourite shows of all time, and I had no clue that it was BBC Wales that made them. The shows i knew being

Dr Who

Torchwood.

Crimewatch (only one I don’t actual watch but i know of)

Merlin

and Sherlock

Other shows were listed but I didnt know them, or care for them.

Lecture 3 = Character Design and Social Networking. Jonathan Edwards.

Jonathan had come in before, I remember him from around 2 years ago, he was the best thing in creative futures i think, really enjoyed listening to what he’s been up to since the last time we talked to us, and it seems within this short time he’s done a lot, it’s been action packed. He was a student in Wrexham, he’s been doing illustration for 20 years. Last time he was here he mentioned a character of his he wanted to make into a toy called Inspector Cumulus, well this year he showed us how it was actually made now, and the process it went through to get it right.

He created the character my accident. Inspector Cumulus was originally a doodle of a body and a random doodle of a cloud shape on top, weren’t meant to be added together but it worked. Jonathan says people wait to be asked to have their toys made, which is a mistake, you’ve got to go out and be active and get it done, don’t wait for others to find you. He not only designed the toy, which has movable arms and a removable pipe, but he also designed the box it comes in.

       

He mentioned he wanted the box the box came in to look somewhat like a tatty paper bag (if i remember right) but not everyone would find it appealing. The toy is sold all over the world. You should have twitter, a website and a blog, him and his misses had got a job thanks to a post of theirs on twitter, sometimes it’s down to luck who sees your posts sometimes. He’s done designs for hoodies and t-shirts. He designs monsters and his misses makes them, each one is different, and has sold over 200.

He had their monster plushies displayed in Oxford Street, and they were there for 2 months.

One of his monster drawing designs was made as a repeat pattern on a kimono.

 

He thinks he’ll do very well selling his plushies in Japan, they are heavy on mascots over there and have a avatar for mostly everything apparently. Japan is strong on character design. Jonathan keeps a sketch book on himself all the time, and his misses will sometimes make his characters. She uses real glasses on some of them. The plushies are very detailed, down to their clothes, with inner pockets and underwear and all, they can do into the finer details with each monsters cos they are all unique and not mass produced. All his monsters have detailed back stories and they are all linked somehow in their own life story. When he has an idea block, he sets himself a goal, setting a goal is good at clearing a mental block. Some of his creations can start as random ideas, he tends to make shapes, and then makes characters from the shapes. He uses pentel colour brush pens. He mentioned that he would love to do an animated series, but he’s like to do them with puppets. He’s considering doing comics about the characters, possibly a children’s book.

http://www.crazylabel.com/

His website http://www.jonathan-e.com/

Lecture 4= Illustration and Key Graphics: Work Realities & Copyright. Dave Newell.

Back in his student days he did studied science cos art was seen as something hippies did. He later did arts, then went back to science and went back to art and design again. He showed us airbrush work he’s done. He said there wasn’t computers to do art on back then, so if you could’nt do the art by hand then it simply couldn’t get done. one of his first jobs was painting on the shutters of a certain workshop, when it first opened he went to the manager and offered to design and paint the shutters, and it remained on the shutters 10 years after. He carried on doing work for them for a bit. He designed logo’s for other companies (I did write down the names at the time but I can’t read my own handwriting so i have no clue what they are), one was about energy and the other company was computer technology, and he did this before he had a computer himself. He got his first Mac in 1992. For his work he uses Illustrator now. He designed the cover for a Play Station 1 game called “The Misadventures of Tron Bonne”

Drawing is a very important part of illustration. He enjoys drawing with pencil, it’s not quite the same feel when drawing straight on the computer tablet. He did a  about fashion/ for a magazine and he got in trouble with copyright because his drawing looked very similar to another artists style that was on a music CD at the time. It took him months to do his drawings because he was giving so many references because his clients were fussy and precise with what they wanted. Was for Clothesshow live if my notes are correct http://www.clothesshowlive.com/ . Keep all your sketches and concept designs and references you have and are giving by the clients. He designs packaging also. He designed one for Supacell digital batteries.

He drew an image of a bunny being zapped by the battery as a joke, but it was liked so much it was then used as their poster for advertisement.  He did a design for a condom box as well with a quick access lid so there’s no fiddling to get the condoms.

He designed tooth brush boxes and the boxes that holds the tooth brush boxes. the name of the tooth brush was Ultra Contour, or something like that. It’s a small company, but despite that they still wanted quality, not cheaply made rubbish. I think if i remember right he is currently designing tooth paste boxes? He’s still working for them. Another package he’s designed is for this super glue called Ultra Loc, precision power.

He mentioned that they copyrighted the precision power saying for that product, but he did later see it on some other brand, knowing where they got that from. He designed the cover for a DS game called Clueless, but according to him the game never came out, but he doesn’t care much cos he got his money. 🙂

Random little fact, he’s learnt to speak japanese.  He did a leaflet for “The Witches Ball”, which was for a Halloween night for this place if my notes are correct.   http://www.brasseriebrightwell.com/

A career in dream is hard. Just ideas is not enough. You need a lot of determination.  At the end of the lecture you gave us a few freebies of the products that packaging he designed. Some being the ones I’ve mention and these two below.

(I’ve got two other blogs to write now, fun fun fun….not)

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